Hello, and thank you. I have 3 main questions regarding U.I. Elements/ U.I. Builder.
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1. Am I correct in thinking that the new U.I. Builder window can be used to expand the Editor/Inspector?
2. If U.I. Builder cannot or shouldn't be used to expand the Editor/Inspector, then I should use U.I. Elements?
3. What does a simple C#,USS,UXML. setup look like when it just displays an group of named Toggles/bools.
My final goal is just to have a Class or Struct contain 64 bools(eventually in an array), that I would like to have displayed in the inspector in 8x8 rows.(eventually color coded rows). I am struggling to understand or find an example of Toggle/Bool U.I. Elements.
I have read and watched the following material on the topic.
- https://docs.unity3d.com/2019.1/Documentation/Manual/UIElements.html?_ga=2.266540230.955561532.1574130369-226322024.1570674277
- https://www.youtube.com/watch?v=CZ39btQ0XlE
- https://www.youtube.com/watch?v=sVEmJ5-dr5E&t=1075s
- https://www.youtube.com/watch?v=t4tfgI1XvGs&t=1433s
- https://www.youtube.com/watch?v=MNNURw0LeoQ&t=744s
- https://blogs.unity3d.com/2019/04/23/whats-new-with-uielements-in-2019-1/
although some of the C#, USS, and UXML script confuses me
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